Pablo Armando Rodríguez Codes

AI programmer

Portfolio

FeaturedColouring Book

Local-multiplayer game developed in Unreal, with gameplay that could be shortly described as 'Splatoon meets Left 4 Dead'.

FeaturedDescent

Puzzle horror game developed in Unreal. Contribution includes the development of the AI system and other general gameplay elements.

FeaturedProcedural Terrain Generator

Terrain generation tool based in Perlin noise, which also performs the generation of water bodies and roads.

FlockAI

Implementation of a flocking behavior algorithm, featuring reaction to external stimuli.

Dungeon Generator

Tool for procedural generation of dungeons from a kit of modular assets.

Vision Vehicles

Project on the use of image recognition and machine learning in AI controllers for vehicles in games.

Bum Note

Web browser music-based game developed for the Global Game Jam 2017.

LearningMobs Mod

Mod for Minecraft showcasing an implementation of a reinforcement learning algorithm for the combat AI of NPCs.

Waypoint Pathfinding Demo

Quick demo of waypoint pathfinding using the A* search algorithm.

SplineCam

Spline editing tool aimed at definition and modification of a curve that a 3D camera will follow.

L-systems

Demo of generation of tree-like structures using L-systems.

Bridges

Demo of the Bullet Physics engine showcasing a scene with bridges constructed with constraints.