FlockAI
Implementation of a flocking behavior algorithm, featuring reaction to external stimuli.
Local-multiplayer game developed in Unreal, with gameplay that could be shortly described as 'Splatoon meets Left 4 Dead'.
Puzzle horror game developed in Unreal. Contribution includes the development of the AI system and other general gameplay elements.
Terrain generation tool based in Perlin noise, which also performs the generation of water bodies and roads.
Implementation of a flocking behavior algorithm, featuring reaction to external stimuli.
Tool for procedural generation of dungeons from a kit of modular assets.
Project on the use of image recognition and machine learning in AI controllers for vehicles in games.
Web browser music-based game developed for the Global Game Jam 2017.
Mod for Minecraft showcasing an implementation of a reinforcement learning algorithm for the combat AI of NPCs.
Quick demo of waypoint pathfinding using the A* search algorithm.
Spline editing tool aimed at definition and modification of a curve that a 3D camera will follow.
Demo of generation of tree-like structures using L-systems.
Demo of the Bullet Physics engine showcasing a scene with bridges constructed with constraints.